Hope that helps! All rights reserved. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. The aboleth can target any number of creatures it can see in such water within 90 feet of it. , pg. Their dominance made them like gods. Enemies of the aboleth that drink such water vomit it within minutes. Thus began the Age of D… Traits. Few creatures can conceive of the extent of an aboleth’s plan. I am absolutely using this big boy in my campaign. The aboleth can target any number of creatures it can see in such water within 90 feet of it. Aboleth is … Share your love of adventure with 14% off all books using code, ©2021 D&D Beyond | All Rights Reserved | Powered by Fandom Games. The … The diseased creature can breathe only underwater. Only one legendary action option can be used at a time and only at the end of another creature's turn. Aboleths lair in subterranean lakes or the rocky depths of the ocean, often surrounded by the ruins of an ancient, fallen aboleth city. —Aboleth, Monster Manual, pg. On initiative count 20 (losing initiative ties), the aboleth takes a lair action to cause one of the following effects: The region containing an aboleth’s lair is warped by the creature’s presence, which creates one or more of the following effects: If the aboleth dies, the first two effects fade over the course of 3d10 days. On a failure, the creature is diseased for 1d4 hours. The aboleth can’t use this lair action again until it has used a different one. The aboleth is an aquatic aberration from the roleplaying game Dungeons & Dragons.These sinister creatures have been a part of the game since its first edition. Dungeons & Dragons is filled with countless monsters that a Dungeon Master can include in a given campaign. Hit: 12 (2d6 + 5) bludgeoning damage. It was Khyber's last hope that these fiends would destroy the descendants of Siberys and Eberron. Pools of water within 90 feet of the aboleth surge outward in a grasping tide. 23/05/2020 - by admin - Leave a Comment. On a failure, the creature is diseased for 1d4 hours. The aboleth makes one tail attack. Here is my question. A nihileth does not require air, food, drink, or sleep. Tail Swipe. Dwellers of the Forbidden City is an adventure module, or pre-packaged adventure booklet, ready for use by Dungeon Masters in the Dungeons & Dragons (D&D) fantasy role-playing game.The adventure was first used as a module for tournament play at the 1980 Origins Game Fair, and was later published by TSR in 1981 for use with the first edition Advanced Dungeons & Dragons rules. So it is clear that Aboleths having enhanced Intellect, and in particular, enhanced memory, is well justified in the lore of the game, and is thus appropriately reflected in the game's mechanics. The Aboleths regain the ability to transform creatures so that they must always be in the water, to make creatures that get too close to only be able to breathe water and enslave any foolish mortal that tries to assume they have free will. Updated Dynamic Lighting now does as much and even more than our legacy system! A creature that touches the aboleth or that hits it with a melee attack within 5 feet of it must make a DC 11 Constitution saving throw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. An aboleth can come up with a plot so long and ambitious that only its offspring would be able to carry it out. The Diseased creature can breathe only Underwater. Aboleth Traits. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. New monsters go up every Monday, Wednesday, and Friday in alphabetical order, touching on lore, mechanics, and ways to use them in your campaign. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Aboleth Language DnD 5E. The closest effect I can match this to is the spell Charm Person: The charmed creature regards you as a friendly acquaintance. The … They reached out with their minds and seized control of the burgeoning life-forms of the mortal realm, making those creatures their slaves. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. Overview. [citation needed] They resembled a bizarre eel, with long, tubular bodies, as well as a tail at one end and two fins near the head and another along the back. I wish there was more info on aboleths, they are my favorite dnd monsters. While underwater, the aboleth is surrounded by transformative mucus. One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. Roll20 Reserve is live with monthly perks for Pro Subscribers. I'm looking for advice on what small modifications to make to the Aboleth's stat block to make it more powerful, "ancient" and what to give it for spell casting. One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes. While underwater, the aboleth is surrounded by transformative mucus. i think it's fine- the damage causes a saving throw to break the charm, so it's a bit of a risk on the Aboleth's part as well. Water sources within 1 mile of the lair are supernaturally fouled. Detect. In a battle for psionic control between an Aboleth and an Illithid Elder Brain, which would win, using 5e rules? This includes legendary actions and lair actions. Gurynthx is an aboleth that took over a gnome underground laboratory. Aboleths are fish-like amphibious creatures that reside in the murky depths of the Underdark and the bleak waters of the Far Realms.They resemble bizarre eels, having long bodies between twenty and forty feet in length. Mucous Cloud: While Underwater, the aboleth is surrounded by transformative mucus. Tail Swipe. Our way of saying thanks! Multiattack. See more ideas about Fantasy creatures, Cthulhu mythos, Lovecraftian. I made these into a race. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth. I was rather surprised that there was no descriptive paragraph of Aboleths. Eons ago, a group of aboleth left the Material Plane to wander through distant planes—seeing them through magical scrying was not enough, so these aboleth used astral magic and bodily travel to see far beyond normal realms. The aboleth regains spent legendary actions at the start of its turn. Aboleths were fish-like amphibians of immense size, often reaching 20 feet (6.1 meters) in length and weighing up to 6,500 pounds (3000 kilograms), though they continued to grow as they aged and some fantastically ancient specimens might reach 40 feet (12.2 meters) in length. While underwater, the aboleth is surrounded by transformative mucus. Whenever the charmed target takes damage, the target can repeat the saving throw. Aboleths have flawless memories. Aboleths dwell in watery environments, including ocean abysses, deep lakes, and the Elemental Plane of Water. On a failure, the creature is diseased for 1d4 hours. The disease has no effect for 1 minute and can be removed by any magic that cures disease. 14. Aboleth resemble immense fish for the most part. Any creature on the ground within 20 feet of such a pool must succeed on a DC 14 Strength saving throw or be pulled up to 20 feet into the water and knocked. Amphibious: This 5e aboleth monster able to breath air and also water.. Mucous Cloud: During the underwater this 5e aboleth has been surrounded by the transformative mucus.Normally, the creature which touches this dnd 5e aboleth or else which hits it by a melee attack during it is within 5 ft. of it should make a DC 14 Constitution saving throw. The … This site works best with JavaScript enabled. The creature seems to have no other facial features, lacking ev… An aboleth spends most of its existence underwater, surfacing occasionally to treat with visitors or deranged worshipers. Please review the TOS and Privacy Policy. Eternal Memories. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. Before the coming of the gods, aboleths lurked in primordial oceans and underground lakes. Water in the aboleth’s lair magically becomes a conduit for the creature’s rage. Roll20 uses cookies to improve your experience on our site. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. An aboleth uses this knowledge to gain a creature’s loyalty, promising to fulfill such wants in exchange for obedience. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The aboleths’ fall from power is written in stark clarity on their flawless memories, for aboleths never truly die. If it's in an ordinary ocean it'd be deeeeeep down there. The … The aboleth makes one tail attack. Probing Telepathy. When they consume other creatures, aboleths add the knowledge and experiences of their prey to their eternal memories.

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